Tuesday, 31 January 2012

File Naming Conventions and other file information

File naming convention

s00_H0le_[insert shot name]_[pass]

Pass codes are :

rough_v0

clean

colour

vfx

Please include your initials at the end of the shot so we know who has been working on which scene.

Note~ The dope sheets and layouts currently use the old file naming convention (i.e completely made up as I went) so the numbers vary according to the new scenes added in. These will be renamed but for the moment you'll have to reference the old stuff, sorry.

File information

Scenes are 1920 X 1080 at 24 fps. Rough animators should work with a white background (like a normal animation).

Any information regarding creating shots for Alan to use will be added later as there may be a specific way he wants the animation exported, but until we reach SC21 it's fine to treat it normally.

Any rough animation you get sorted for Lucy, export at half size as MPEG 4 and upload to the computer at the front of the studio. There is a folder in the Scratch Disk labelled according to whatever stage the shot is at, Lucy can take the files from there at the end of the day to use for the block through.

Layouts will also be uploaded to the computer at the front, so if any animators have finished their scenes check there for more work (layouts will also be uploaded on to Dropbox).

Let people know which scenes you're doing so we don't get any repeats.

Monday, 30 January 2012

Dopesheets

h0le_dopesheets

Tuesday, 24 January 2012

Storyboard

h0le_finalstoryboard

Sunday, 22 January 2012

Animation reference

Video tests already made-

Alan

Spiral particle test.


"Hello" light particle test

Sian

Blob fluidity (toon boom)


Emotion test (TVP)

Dan

Climbing test

Wednesday, 11 January 2012

Concept Art

Some concept art. The first is more of a rough version of the desert exterior, while the final three are more how the final project will be expected to look.















Character Design

Reference of the white character and some of the black blob.